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Let's compile Quake like it's 1997
2026-05-29A retrospective on compiling the classic game Quake using 1990s-era tools like Visual C++ 6 has sparked nostalgic reflections on early integrated development environments. The project prompted readers to debate the historical capabilities of legacy systems like Borland and NeXTSTEP, while also contrasting the enduring appeal of command-line interfaces with modern graphical development tools.
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