news
130

First Shader from Zero in Godot 4
2026-09-22A new Godot 4 tutorial teaches developers how to build their first shader from scratch. The guide covers fundamental techniques such as texture sampling, UV coordinate shifting, and region masking. It concludes by demonstrating how to use noise to generate random shapes for a dynamic portal effect.
Comments
0Discuss on Hacker NewsOnly full members can comment
Log in to express your opinion.
No comments yet.